For casinos, operators & aggregators

Your lobby,
minus the déjà vu.

Four thousand slots that all look like the same tomb? We build games with their own mechanic and their own hero, then do the boring part properly: math simulated per bet mode, certification-ready files, store media. Plus white-label Originals with a player profile built in.

Thracian Gold
Vampir: Graveyard ShiftLIVE
Rakia Lab
Chip, the Scatterhaus mascot, next to a slot machine lever
“Pull the lever. Then pull the math sheet.”

Players don't remember providers. They remember the vampire who bit the board. So every game we ship gets one idea a player can explain to a friend, math you can check line by line, and a reason to come back tomorrow.

Sound familiar?

Same lobby.
Different logo.

Four things casino teams tell us on the first call, and what we do about each of them.

The problem

“Every new release is a reskin of a reskin. Players can't tell our lobby from the one next door.”

What we do

One signature mechanic per game

Every title gets a mechanic the market doesn't have yet and a hero players remember. Vampir's bats grow with every tumble, then the vampire bites the board and doubles them.

See Vampir →
The problem

“Our provider ships when the moon is right, and we hear about delays from the changelog.”

What we do

A playable build every week

Something you can play in the first weeks, then a new build every week. You test every version, so the only surprise is in the bonus round.

How we work →
The problem

“The sheet says 96%. We just have to take their word for it.”

What we do

Math you can actually check

Every bet mode is simulated on its own across millions of spins and lands inside the band you set. The numbers, sim notes and books ship with the build.

Watch the math settle, live →
The problem

“Players try a new game once, then drift back to the same three slots.”

What we do

Retention built into the games

Our Originals share one player profile: levels, daily missions and achievements across every game. It's already in the demos, so you can test it tonight.

See it working ↓
Receipts

Live, not
“coming soon”.

One slot live on Stake Engine and playable right here, the next one in the oven, and a shelf of Originals you can try tonight.

Vampir: Graveyard Shift logo Hover me. He bites.
Live on Stake Engine

Vampir: Graveyard Shift

A vampire on the night shift, bats that grow with every tumble, and free spins that run one shift from 21:00 to 07:00. Concept, art, animation, math, front-end and sound, all under one roof.

6×5Scatter pays + tumbles
96.50%RTP in all 5 bet modes
25,000×Max win
3Bonus buys + an enhancer
Click these first

One slot. Three demos.
Ten minutes.

Start with the slot that’s live on Stake, then open an Original and tap the level ring in its top bar: missions, achievements and a session chart, shared across every game. The demos run on play money and real math.

Retention layer

One profile.
Every game.

Players level up across every Original, not game by game. Players get daily missions, the whole set shares achievements, and every level-up pays a bonus. It's in the demos today; in your build it plugs into your player accounts and your bonus rules.

  • XP and levels that carry across every Original
  • Daily missions that reset at midnight
  • Achievements that nudge players into games they haven't tried
  • A calm mode that tones down shake and flashes
Mock-up · auto-plays
6
Player profile0 / 400 XP

Last rounds · Rocket Chip

Today's missions

Achievements

Integration

Plugs in where
you already are.

The game is a web client. Your platform keeps the wallet, the sessions and the outcomes. We stay out of the way.

🎰Your lobbyCasino, aggregator or platform
✦Our web clientWebGL slot or HTML5 Original
🔌Stake Engine or your RGSWallet, sessions, outcomes
🧮Simulated mathBooks or reel strips per bet mode
⚡

Stake Engine, natively

Math books, bet modes and the front-end in the shape Stake Engine expects. Vampir went through review and is live there now.

🔌

Any RGS, via the web client

A fast client that talks to your RGS through a thin adapter, plus a local mock RGS so your QA can test without touching your servers.

📦

Originals, drop-in

Plain HTML, canvas and WebAudio, under 0.5 MB a game and zero libraries. Iframe it into the lobby or wrap it in your RGS.

How it goes

Four steps.
No black box.

The whole journey →
  1. 01

    Brief

    One call: market, RTP band, bet modes, platform. It all fits on one page of notes.

  2. 02

    Concept + fixed quote

    Mechanic, look and a playable mock-up. Scope, milestones and price in writing.

  3. 03

    Weekly builds

    Art, math and code land every week as something you can actually play.

  4. 04

    Launch kit

    Sim reports, rules text, store tiles, covers and a launch page, all shipped together.

Ways to work together

Pick how deep
we go.

Custom slot

Your idea, our mechanic

You bring the theme or the market. We bring mechanic, art, math and build. The IP is yours.

  • Concept to launch kit
  • Weekly playable builds
  • Exclusive to you
Brief a custom slot
Fastest slot

Reskin one of ours

Take a proven mechanic from our library and dress it in your brand, story and colours.

  • New art and theme
  • Math tuned to your RTP band
  • Weeks, not months
Ask for a reskin
White-label

Originals in your colours

Crash, mines and friends reskinned to your brand, with the house edge you choose and the formula written down.

  • About 7 days for a typical reskin
  • Retention layer included
  • Math notes in the handover
Pick an Original
Studios

Extra hands

Already have a team? We plug in where it hurts: art, animation, math sims, front-end or sound.

  • Per task or per sprint
  • Your pipeline, your tools
  • No drama, just output
Borrow the team

Every quote is fixed and written down before work starts. No “that wasn't in scope” in week four.

Operators ask

Straight answers.

Can you hit a specific RTP?

Yes. Give us the band, for example 94%, 96% or 96.5%, and every bet mode is simulated into it separately. You get the numbers with the build, not a promise.

Which platforms do you build for?

Stake Engine natively, and any RGS that can talk to a web client. If yours has a quirky API, we've seen quirkier.

How long does it take?

A white-label Original is about a week for a typical reskin. A slot reskin takes a few weeks. A custom title with its own mechanic takes a couple of months, with something playable in the first weeks.

Who owns what?

On a custom title, the IP is yours. For reskins and Originals we agree exclusivity in the quote, per market or across the board, so nobody finds out later.

Does the retention layer need our backend?

The demos keep progress in the browser so you can try them without an account. In your build it reads and writes your player accounts, so levels and missions follow the player across devices and tie into your bonus rules.

Do you help with certification?

Yes. Sim reports, RTP per bet mode, rules text and reviewer notes come with the build. The lab and the licence are yours; the paperwork is ours to prepare.

Got a lobby
to wake up?

Tell us the market, the RTP band and the platform. A human answers within 24 hours and a fixed quote follows within 48.